Thinking Through Making
I approach design as a system, connecting concept, execution, and technology. Leading teams across Motion Design, VFX, and Immersive Media, I translate complex ideas into polished, emotional experiences and scalable solutions.
Apple
Creative Lead
Vision Pro immersive content design
Vision Pro, Apple TV poduct creative
AIML
Cross-functional collaboration
FX | Disney
Creative Director
VFX Supervisor
Innovative marketing content design
Branding
Team leadership across design, immersive & VFX
Pipeline workflows
Cross-functional collaboration
FX Content Design & Immersive
Shogun
Led the campaign’s key visual identity across both physical and digital spaces, including a film exploring the series’ historical and cultural context, an immersive Times Square billboard, global venue applications, and teaser development. Collaborated with the internal creative team, Method Studios, and Create Advertising.
Shogun OOH Billboard
New York Times Square & Global Venues
Shogun Short Film
The World of Shogun
Shogun Teaser
Dream within A Dream
Shogun Main Title
The Land of The Rising Sun
Disney | FX Branding
Led the visual development of FX and Disney brand projects, exploring transformation and identity through motion. Integrated particle dynamics, VR brush data, and light projection experiments to visualize the connection between legacy and innovation, translating brand heritage into modern cinematic design.
Disney Upfront
Sound Visualization
Developed the visual concept and a sound-driven Houdini system for FX’s Walt Disney Television brand sequence, blending retro TV tones and analog waves for a timeless feel.
FX Content Design
Clios Silver Award
Mayans
Forged the gritty Mayans aesthetic by reinterpreting ancient iconography as massive sculptures built from motorcycle parts. I oversaw a procedural pipeline using instancing to manage the heavy geometry, enabling a Clios-winning fusion of mechanical engineering and symbolic storytelling.
Design
Sculpting "Industrial Weight"
Tactile, Weathered Realism
Cinematic Atmosphere
Pipeline
Streamlined DCC Interoperability
Procedural Assembly & Instancing
Deterministic Animation Caches
FX Content Design
A Christmas Carol
Designed the visual language for FX’s A Christmas Carol show package, integrating procedural CG ice growth to evoke a dark, surreal tone and symbolize the character’s guilt and transformation.
FX Content Design
DEVS
Visualized the core theme of Devs by reimagining the show's quantum computer as a suspended simulation of reality. I stripped solid topology down to procedural point clouds, blending abstract data with nature-inspired forms to blur the line between the technological and the organic.
Extended Study
Weight of The Light
Where light feels heavy, and time slows to a shimmer.
FX Content Design
Snowfall
Designed evolving micro-titles for Snowfall that mirrored the narrative's rising tension. I distilled the story into five-second visual metaphors—from visceral burns to shattering facades—creating a sharp sequence with maximum impact.
Unreal Engine Fellowship
Created during a three-week Unreal Engine World-Building Fellowship, Endgame reconstructs Megascan assets to depict a future where humanity adapts to a transformed Earth.